Housing, like the majority of architectural genres, has always been a permanent construction attached to the ground for long-term residence. This project explores the possibility of creating a nomadic type of dwelling that should be seen as an industrial product rather than architecture.
In the 1960’s, Archigram designed a ‘Walking City’ in which an entire community could move from one place to another. Although a very innovative concept, it has been proven to be economically and technologically unfeasible over the last 50 years. ‘Capitalist Symbiosis’ is a small scale version of Archigram’s utopian vision, a small inhabitable transportation unit for the global resident. It is consumer product, just like ipods, laptops, and mobile phones.
In 1984, William Gibson envisioned in his cyberpunk novel ‘Neuromancer’ a world in which the boundaries and interactions between men and machine will blur, thus making it impossible to tell them apart. He described a world not far from ours, in which humans would only need minimal dwelling space, and in which virtual reality would provide an unlimited amount of space; the only traditional aspect of this proposal would be to provide shelter from the natural elements.
The aim of this scheme is to design a mobile structure that could continuously modify the urban configuration of a specific site. It could be seen as a benign parasite that will transform and enrich the city through consumer demand.
The first of two different projects is a summer bungalow that plugs into the sides of a modified robotic pier. The main goal is the creation of new programmatic opportunities through the interaction of the bungalow and the pier itself. There is a reconfiguration of the tectonic qualities of the host by the insertion of the guest.
In the 1960’s, Archigram designed a ‘Walking City’ in which an entire community could move from one place to another. Although a very innovative concept, it has been proven to be economically and technologically unfeasible over the last 50 years. ‘Capitalist Symbiosis’ is a small scale version of Archigram’s utopian vision, a small inhabitable transportation unit for the global resident. It is consumer product, just like ipods, laptops, and mobile phones.
In 1984, William Gibson envisioned in his cyberpunk novel ‘Neuromancer’ a world in which the boundaries and interactions between men and machine will blur, thus making it impossible to tell them apart. He described a world not far from ours, in which humans would only need minimal dwelling space, and in which virtual reality would provide an unlimited amount of space; the only traditional aspect of this proposal would be to provide shelter from the natural elements.
The aim of this scheme is to design a mobile structure that could continuously modify the urban configuration of a specific site. It could be seen as a benign parasite that will transform and enrich the city through consumer demand.
The first of two different projects is a summer bungalow that plugs into the sides of a modified robotic pier. The main goal is the creation of new programmatic opportunities through the interaction of the bungalow and the pier itself. There is a reconfiguration of the tectonic qualities of the host by the insertion of the guest.
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